Wayfarers Haven

Welcome to Wayfarers Haven. If you already had a Project 2002 account, it has been fully migrated and you can log in using it without registering for a new account. If you are new to the servers, Please Join us in our Haven!

Patchday 01/09/2021 @ 9am Eastern

Trust

Administrator
Staff member
Patch Day!

(Trust):
  • Client Side
    • Fixed v3 error text on gaining level 10 - Related to a note about how items will now stay on your corpse. Updated on patcher (Hotfixed)
    • Fixed Spell Description for Primal Guard (Issue #840)
  • HoHonorA
    • Events now have proper 1 hour replay timer. (Issue #963)
  • PoTimeB
    • Tallon Zek now uses exact same leash box as Vallon Zek - Whole Room (Issue #803)

(Regent):
  • Items
    • Rainkeepers Defender Blade updated to correct in-era stats - (forum post)
    • Silent Fist Clansman Hand Wraps updated to correct in-era stats - (forum post)
  • Luclin Bridle Drops - (Issue #967)
    • Lord Inquisitor Seru increased bridle drop rate a lot. No longer takes up 1 of 3 common loots
    • Emperor Ssraldha;fdnaf increased bridle rate rate. No longer takes up 1 of 3 common loots
    • Commander Zazuzh decreased bridle drop rate.
    • Commander Zherozsh increased bridle drop rate.
    • Grieg Veneficus increased bridle drop rate.
    • Praesertums in Sanctus Seru increased bridle drop rate.
  • Spells
    • Fixed drop rates on Spirit of Eagle - (Issue #957)
  • Tradeskills
  • Ak'anon
    • Added Tesil Gludien to provide Oxidized Robe Patterns for LoY Gnome Tailoring - (forum post)
  • Cazic Thule
    • Added Lizard Hide Helmet to Tae Ew spear fisher - (forum post)
  • Halas
    • Fixed barbarian shaman newbie quest handouts from XXX White Rose Pattern to XXX of Justice Mold - (forum post)
  • Iceclad Ocean
    • Fixed Eyepatch of Plunder final turn in text on Captain Nalot - (Issue #981)
  • Innothule Swamp
  • Maiden's Eye
  • Rathe Mountains
    • a tough skinned larvae now drop their carapace - (forum post)
  • Rivervale
    • Updated Bipto Hargin's initial dialogue to help players get patterns more easily - (Issue #964)
  • Sanctus Seru
    • Moved one A Signiferi of the Hand that was spawning on top of another - (Issue #979)
  • Ssrajdhalfkdhal Temple
    • Zhroushe Mezhkazh loot drops updated (Issue #968)
  • Tenebrous Mountains
    • Skyshadow no longer unique, update loot drops, increased level (Issue #971)
(Huffin):
  • HoHonorA
    • Lieutenant_Keded_Merdunk remove summon, reduce maxdmg
    • Lieutenant_Fihat_Rythad remove summon, reduce maxdmg
  • potactics
    • Diaku_Elite NPCs reduce aggro radius, reduce assist radius
    • Hendin NPCs reduce aggro radius, reduce assist radius
    • Decorin NPCs reduce aggro radius, reduce assist radius
  • poinnovation
    • a clockwork golem spawn points should now only have a clockwork golem spawn there
  • pofire
    • Doomfire_Reaver increase mindmg/maxdmg
  • podisease
    • Gryme_the_Crypt_Guardian slowable
    • a_pestilence_priest increase aggro radius
    • a_firebone_caster increase aggro radius
    • Aramin_the_Spider_Guardian increase aggro radius, quads
    • Knight_of_Pestilence reduce hp, can mez, can charm, can snare, reduce maxdmg, increase aggro radius
    • Guardian_Knight_of_Pestilence reduce hp, can mez, can charm, can snare, reduce maxdmg, increase aggro radius, see invis, no summon
    • Guardian_of_Pestilence reduce hp, no mez, no charm, increase maxdmg, increase aggro radius
    • Grummus reduce aggro radius, increase hp, increase ac
  • BoThunder
    • A_jord_profet remove summon, no flee, reduce maxdmg, adjust spells on PoP Shaman Spell Set
    • A_jord_militis no flee, add missing Attack Proc: Sand Storm
    • A_jord_tyv no flee, add missing Attack Proc: Sand Storm, reduce maxdmg
    • A_brann_militis no flee, add missing Attack Proc: Thunderclap, reduce maxdmg
    • A_brann_geistlig remove summon, no flee, reduce maxdmg
    • A_brann_stav remove summon, no flee, reduce maxdmg
    • A_vann_militis add missing Attack Proc: Deluge, no flee, reduce maxdmg
    • A_vann_hellig now on PoP Paladin spell set, reduce maxdmg, no flee
    • A_vann_geistlig now on PoP Cleric spell set, reduce maxdmg, no flee, no summon, add missing spell Monsoons
    • A_vann_stav reduce maxdmg, no flee, no summon, add missing spell Monsoons
    • A_vind_geistlig reduce maxdmg, no flee, no summon, add missing spell Tornado
    • A_vind_vill reduce maxdmg, no flee, no summon
  • codecay
    • increase DR on most mobs in zone
    • Bubonian_Warlord summons, increase maxdmg
    • a_swarming_fly increase maxdmg
    • Assassin_Kakoo now a rogue, increase mindmg, increase maxdmg
    • Bubonian_Death_Caster summons, increase maxdmg
    • Bubonian_Great_Mystic now a shaman , increase maxdmg , summons, add PoP shaman spellset
    • Eviscerator_Fwexar add missing spell Fwexar's Rage, reduce hp
    • High_Mystic_Qucosp reduce hp, increase maxdmg
    • Plague_Lord_Hetral reduce hp, increase maxdmg
    • Witchdoctor_Orxkra reduce hp, increase maxdmg
(Drogerin):
  • Lake Rathetear
    • Boats now immune to damage.
  • Firiona Vie
    • Gnomes, Halflings, Frogs, and Dwarves can now zone into Lake of Ill Omen from Firiona Vie like everyone else without suiciding under the world.
  • Tradeskills
    • Recipe name of Greater Elixir of Concentration is now Elixir of Greater Concentration to reflect actual item name and not confuse players when searching for said item after successful craft.
    • Underfoot Platemail Gauntlets will now require a Stormguard Forge similar to all other Underfoot Cultural combines.
  • Acrylia Caverns
    • A Grimling Manaseeker class changed from Warrior to Enchanter. Can now also be mana tapped.
  • Rathe Mountains
    • A barbed bone skeleton will now not murder players.
  • Cazic Thule
    • A Thul Tae Ew Warder will no longer banish players who are up near the pyramid and only care about exiles trying to sneak through the tunnel.
  • Plane of Knowledge
    • Crysta Tagglefoot was in the wrong dimension, she should only appear for Halloween Events on PEQ right now.
  • Shar Vahl
    • Khala Dun Jasir will now tell you more info about the poachers when you ask about them.
  • Grids/Pathing
    • Fixed a grid(23) in Nadox in west caves near entrance to Gunthak where a Seafarer was walking through the walls.
    • Fixed a grid(9) in Nadox in west caves near entrance to Gunthank where a Soaked Crewman was walking through walls.
    • Fixed a grid(114) in Plane of Tactics in the pit where a Young War Boar was hacking into walls once spawning and only returning every 2 minutes, if agro'd he would pull a train down to pit.
    • Fixed a grid(1) in Dulak that was causing the npc to walk into walls over and over, he should now path more delightfully through the central area of caves.
    • Fixed a grid(29) in Dulak that was causing an npc to walk into walls.
    • Fixed a grid(67) in Dulak that was causing Chester Steelblade to evade players by hiding in walls during his existence and only popping out to breathe and laugh at people who can't walk through walls.
    • Fixed a grid(23) in Sebilis that was causing mushrooms to hack through walls.
    • Fixed a grid(68) in Sebilis that mushrooms were sharing with other mushrooms about hacking through walls.
    • Fixed a grid(14) in Sebilis that mushrooms were sharing photos in a Facebook group for instructions on how to walk through walls.
    • Fixed a grid(67) in Sebilis that was photoshopped by mushrooms pretending they were not walking into walls when they were.
    • Fixed a grid(66) in Sebilis where a private twitter account was tweeting to fellow mushroom men how to hack through walls.
    • Fixed a grid(75) in Sebilis above the Entry hall that was causing an NPC to walk through walls during its grid to show off.
    • Fixed a grid(62) in Sebilis near the entrance where the froglok was suiciding off bridge tricking the player into thinking he was dead only to murder you two minutes later down the hallway.
    • Fixed a grid(11) in Hole that was causing a Rock Golem to walk through walls from anger, having to path the same hallway 60 times in a row.
    • Fixed a grid(5) in Hole that will now require ghosts to walk paths instead of walls.
 

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